Archived News

OpenTTD 1.5.0

It's the time of the year where everybody does a little crazy, and much like every year, we join the fun.

This year, we release the 1.5.0 stable release, with higher mountains than you have ever seen before, a better UI for high resolution screens, and a much more rural intro screen.
There are many other changes and fixes, see the changelog for the full list.

To play at heights unseen, download the new binary from the usual place.

The OpenTTD team

OpenTTD 1.5.0-RC1

Today you get the first release candidate for the 1.5 series. Besides the usual bug fixes it features a new titlegame, the winner of the recent titlegame competition.

The changelog generator also works again, so you can find it in the old and new place, next to the download. If you encounter issue, please report them to the bug tracker.

Have fun!

OpenTTD 1.5.0-beta2

The mountains should now be glitch-free, so they are safe to conquer by train, road vehicle, aircraft, and even by ship! In addition, improvements were made to zoomed guis, for more fun at the high resolution screens.
There are other features and fixes too, for the full log, see the changelog. If you are more interested in playing, download here.

The new beta is just perfect for checking out the results of the title game competition, after looking at the screenshots and sending in your votes.

Have fun climbing the mountains,
The OpenTTD team

Anual titlegame competition

In the last years we had a competition for a titlegame to be shipped with the stable releases - and we'd like to do the same with the releases of the 1.5 series.

I'd like to invite all interested parties to create a nice savegame which makes a good showcase for and a nice introduction to OpenTTD.

Deadline for submissions is 22nd February 2015, 0:00:00h UTC. For all details please, including submission guides and voting procedure, see our forum thread this forum thread. In short: use only unmodified OpenTTD without any NewGRFs, AIs or GameScripts.

We are looking forward to your titlegame submissions!

OpenTTD 1.5.0-beta1

Ho ho ho!

Did Santa drop off the presents you liked? Did you miss one? Oh, you did not find any compact disk with the new OpenTTD under the tree? Well, Santa is not your grandpa. So, of course presents are delivered in digital form nowadays, ready for you to download.

The first beta release of OpenTTD 1.5 has all the goodies from 2014: Hierarchical vehicle groups, update-able NewGRF presets, custom vehicle list filtering, more heightlevels for maps, and a scaleable user interface for your new 3K display! What, you didn't get one? Hmm, maybe Santa focussed too much on digital stuff then...

You can pay Santa back that oversight by reporting bugs: If you find issues, please report them to the bugtracker, so the Easter bunny can do better.

Happy holidays, and a happy new year!
Your OpenTTD team